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[freeciv-ai] Re: [Freeciv-Dev] (PR#10183) Moving loop
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[freeciv-ai] Re: [Freeciv-Dev] (PR#10183) Moving loop

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To: desman@xxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#10183) Moving loop
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 19 Sep 2004 12:28:24 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10183 >

On Sun, 19 Sep 2004, Mateusz Stefek wrote:
> The worst one is that AI always has a war with somebody (the target).
> This is the worst strategy in generator 4.

Except when trying to win by space strategy, IIRC. It should not be
difficult to add more exceptions.

> IMO we need diplomacy system rewritten, but not a new one, but rather
> some kind of generalized "personalities" system.

This was present originally in the first versions of the patch, but I
decided that I wanted to add this as part of more general player effects.

  - Per




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