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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10087) stop AI settling on other
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[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10087) stop AI settling on other

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Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10087) stop AI settling on other players' land
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 23 Sep 2004 06:35:28 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10087 >

On Mon, 13 Sep 2004, Jason Short wrote:
> >>This patch makes the AI not settle on the land of other players that it is
> >>not at war with if borders option is on. There has been many requests for
> >>this.
> >
> >   This means that the AI will always lose, because human players will
> > not respect this limitation.
>
> Not if the AI declares war on you when you try.

I suggest this rules change: Whenever someone else settles a city on your
land, you get a casus bellum (cancel reason) for one turn, just as if you
had incited someone else's city. This will be picked up by the AI code and
handled in the same way.

  - Per




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