Complete.Org: Mailing Lists: Archives: freeciv-ai: September 2004:
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10072) Allied AI unit controlling
Home

[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10072) Allied AI unit controlling

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: lvl@xxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10072) Allied AI unit controlling my vessel
From: "jorneg@xxxxxxxxxxx" <jorneg@xxxxxxxxxxx>
Date: Thu, 16 Sep 2004 09:56:38 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10072 >


    This happens when i exchange an allied AI city that has transport 
loaded of units.

    Once the unit has arrived and unloaded, the AI releases the control 
on the ferry.

    But this is not a bug, this is funny!

Gregory Berkolaiko wrote:

><URL: http://rt.freeciv.org/Ticket/Display.html?id=10072 >
>
>Compared to what was happening at some point when an AI unit would control
>your vessel from a distance (i.e. not even boarding it), this is not a bug
>;)
>
>Anyway, thanks for the report, it would be easier for me to check it if
>you send me a savegame (directly to my mail or use "comment" button in
>rt.freeciv.org)
>
>thanks,
>Gr.
>
>On Sun, 12 Sep 2004, Laurent Vogel wrote:
>
>  
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=10072 >
>>
>>When a unit belonging to an allied AI happens to enter one of my
>>vessels (trirema, gallion,...), the AI unit takes control of my vessel,
>>and orders it to move around so that, by the time I can play there
>>are no movement credits left for my vessel.
>>
>>This occurs in the windows CVS build from 20 August.
>>
>>Best regards.
>>
>>
>>
>>
>>    
>>
>
>
>
>
>  
>




[Prev in Thread] Current Thread [Next in Thread]
  • [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10072) Allied AI unit controlling my vessel, jorneg@xxxxxxxxxxx <=