[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10072) Allied AI unit controlling
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10072 >
This happens when i exchange an allied AI city that has transport
loaded of units.
Once the unit has arrived and unloaded, the AI releases the control
on the ferry.
But this is not a bug, this is funny!
Gregory Berkolaiko wrote:
><URL: http://rt.freeciv.org/Ticket/Display.html?id=10072 >
>
>Compared to what was happening at some point when an AI unit would control
>your vessel from a distance (i.e. not even boarding it), this is not a bug
>;)
>
>Anyway, thanks for the report, it would be easier for me to check it if
>you send me a savegame (directly to my mail or use "comment" button in
>rt.freeciv.org)
>
>thanks,
>Gr.
>
>On Sun, 12 Sep 2004, Laurent Vogel wrote:
>
>
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=10072 >
>>
>>When a unit belonging to an allied AI happens to enter one of my
>>vessels (trirema, gallion,...), the AI unit takes control of my vessel,
>>and orders it to move around so that, by the time I can play there
>>are no movement credits left for my vessel.
>>
>>This occurs in the windows CVS build from 20 August.
>>
>>Best regards.
>>
>>
>>
>>
>>
>>
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