Complete.Org: Mailing Lists: Archives: freeciv-ai: September 2004:
[freeciv-ai] (PR#9917) AI never agrees on cease fire
Home

[freeciv-ai] (PR#9917) AI never agrees on cease fire

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [freeciv-ai] (PR#9917) AI never agrees on cease fire
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Fri, 3 Sep 2004 08:39:35 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9917 >

> [bhudson - Fri Sep 03 15:16:22 2004]:
> 
> On Fri, Sep 03, 2004 at 07:10:23AM -0700, Per I. Mathisen wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9917 >
> >
> > On Fri, 3 Sep 2004, Mateusz Stefek wrote:
> > > Currently it's (almost)impossible to agree on cease fire with AI
player,
> > > even if you aren't his war target. This is really wrong.
> > > This patch changes the behavior of AI love, so that it gravitates
> > > towards -28, not -100 when you are at war, but aren't his target.
> > >
> > > Now you can have cease-fire with computer for 3 cities and 3
advances :)
> >
> > Cool. This is a good idea.
> 
> Does the AI now accept free cities and techs when he's at war with you?
> Free shared vision?  Free money?

It accepts cities and techs only if you offer also a treaty (like ceasefire)

> Refusing free cities make sense, since I could take a city, move my guy
> out, give him the city, take it back, ad infinitum (well, ad
> everybodydiesum), and thus end up with lots of free techs and some cash.

reputation loss is really big if you break ceasefire. You will manage to
do it only once.
 
> Refusing a free tech is rarely going to make sense.
> 
> Refusing free money I can't figure out how that would ever make sense.
> 
> The reason I'd do this is that I might want to offer an opponent these
> things if we share an enemy in common.
> 
>         -- Benoît
--
mateusz


[Prev in Thread] Current Thread [Next in Thread]