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October 2004 thread index
freeciv-ai October 2004
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Last Modified: Sun Oct 31 21:32:46 2004
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[freeciv-ai] interdicting special resource tiles
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Eddie Anderson
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2004/10/31
[freeciv-ai] Re: (PR#10801) AI is building Great Library when there are only two players
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Per I. Mathisen
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2004/10/31
[freeciv-ai] Re: (PR#10801) AI is building Great Library when there are only two players
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Vasco Alexandre da Silva Costa
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2004/10/31
[freeciv-ai] Re: (PR#10561) Re: AI starts many wonders but never finishes any
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Vasco Alexandre da Silva Costa
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2004/10/30
[freeciv-ai] (PR#10801) AI is building Great Library when there are only two players
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Mateusz Stefek
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2004/10/30
[freeciv-ai] (PR#10561) Re: AI starts many wonders but never finishes any
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Per I. Mathisen
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2004/10/30
[freeciv-ai] (PR#10561) Re: AI starts many wonders but never finishes any
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Per I. Mathisen
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2004/10/30
[freeciv-ai] (PR#10561) Re: AI starts many wonders but never finishes any
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Per I. Mathisen
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2004/10/30
[freeciv-ai] (PR#10766) Away level shouldn't cheat at all
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Mateusz Stefek
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2004/10/28
[freeciv-ai] Two patches not applied!
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Jordi Negrevernis i Font
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2004/10/27
[freeciv-ai] Re: Two patches not applied!
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Per Inge Mathisen
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2004/10/27
[freeciv-ai] Re: Two patches not applied!
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Jordi Negrevernis i Font
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2004/10/29
[freeciv-ai] Discussion about ai
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Guillermo López Alejos
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2004/10/23
[freeciv-ai] Fwd: Discussion about ai
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Guillermo López Alejos
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2004/10/24
[freeciv-ai] Re: Discussion about ai
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Benoit Hudson
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2004/10/24
[freeciv-ai] Re: (PR#10216) AI Builds Too Many Transports
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Benedict Adamson
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2004/10/20
[freeciv-ai] Re: (PR#10216) AI Builds Too Many Transports
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Jason Short
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2004/10/20
[freeciv-ai] (PR#10216) AI Builds Too Many Transports
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Benedict Adamson
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2004/10/21
[freeciv-ai] Re: [Freeciv-Dev] (PR#10555) bug on freeciv V2.0.0
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dj67@xxxxxxxxxxxxxxxx
,
2004/10/20
[freeciv-ai] (PR#10216) AI Builds Too Many Transports
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Jason Short
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2004/10/20
[freeciv-ai] (PR#10567) Re: [Freeciv-Dev] (PR#10600) ai_data_turn_init crash
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Per I. Mathisen
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2004/10/18
[freeciv-ai] Re: (PR#10567) Re: [Freeciv-Dev] (PR#10600) ai_data_turn_init crash
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Jason Short
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2004/10/18
[freeciv-ai] Re: (PR#10567) Re: [Freeciv-Dev] (PR#10600) ai_data_turn_init crash
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Per I. Mathisen
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2004/10/19
[freeciv-ai] (PR#10567) pubserver crash: ai-controlled unit has no goto destination
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Jason Short
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2004/10/23
[freeciv-ai] (PR#10567) pubserver crash: ai-controlled unit has no goto destination
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Jason Short
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2004/10/18
[freeciv-ai] (PR#10567) Re: pubserver crash: ai-controlled unit has no goto destination
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Per I. Mathisen
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2004/10/18
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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Benoit Hudson
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2004/10/12
[freeciv-ai] (PR#10203) Greedy CM algorithm
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Benoit Hudson
,
2004/10/14
[freeciv-ai] AI can't decide on a government
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Mike Kaufman
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2004/10/07
[freeciv-ai] Re: AI can't decide on a government
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Per Inge Mathisen
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2004/10/07
[freeciv-ai] Re: AI can't decide on a government
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Mike Kaufman
,
2004/10/07
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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Benedict Adamson
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2004/10/06
[freeciv-ai] (PR#8992) Patch: Centralised ferry building
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Benedict Adamson
,
2004/10/12
[freeciv-ai] (PR#8992) Patch: Centralised ferry building
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Benedict Adamson
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2004/10/23
[freeciv-ai] (PR#8992) Patch: Building ferries
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Jason Short
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2004/10/24
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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Benedict Adamson
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2004/10/30
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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Per I. Mathisen
,
2004/10/30
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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Benedict Adamson
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2004/10/30
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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Per I. Mathisen
,
2004/10/30
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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Benoit Hudson
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2004/10/30
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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Benedict Adamson
,
2004/10/31
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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Benedict Adamson
,
2004/10/31
[freeciv-ai] (PR#8992) Patch: Building ferries
,
Gregory Berkolaiko
,
2004/10/05
[freeciv-ai] (PR#9908) Make AI understand channels
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Gregory Berkolaiko
,
2004/10/05
[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
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Benedict Adamson
,
2004/10/03
[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
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Jason Short
,
2004/10/03
[freeciv-ai] (PR#10216) AI Builds Too Many Transports
,
Gregory Berkolaiko
,
2004/10/03
[freeciv-ai] (PR#10216) AI Builds Too Many Transports
,
Gregory Berkolaiko
,
2004/10/03
[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
,
Benedict Adamson
,
2004/10/04
[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
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Per I. Mathisen
,
2004/10/04
[freeciv-ai] Re: (PR#10216) AI Builds Too Many Transports
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Benedict Adamson
,
2004/10/05
[freeciv-ai] Re: (PR#10216) AI Builds Too Many Transports
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Benedict Adamson
,
2004/10/05
[freeciv-ai] Re: (PR#10216) AI Builds Too Many Transports
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Gregory Berkolaiko
,
2004/10/05
[freeciv-ai] Re: (PR#10216) AI Builds Too Many Transports
,
Benedict Adamson
,
2004/10/06
[freeciv-ai] (PR#10203) Greedy CM algorithm
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Benoit Hudson
,
2004/10/01
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Benoit Hudson
,
2004/10/06
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Per I. Mathisen
,
2004/10/12
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