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[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
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[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports

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Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Mon, 4 Oct 2004 14:06:09 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 >

Jason Short wrote:
...
> But why would the fallback (if we can't build a naval attacker) be to 
> build a transport?
...

I think it can build an attacker, but (incorrectly) assumes that it has 
a land attacker that is unable to attack because of the need to go overseas.

The fall back seems sensible enough for a land attacker, except, as you 
say, for a city adjacent to an inland sea. Isn't there the idea of 
numbering oceans? I guess it probably ought to check that city and 
target are on the shores of the same ocean.




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