Complete.Org: Mailing Lists: Archives: freeciv-ai: October 2004:
[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
Home

[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: badamson@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 3 Oct 2004 19:19:28 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 >

Benedict Adamson wrote:

> What seems to happen is this:

But why would the fallback (if we can't build a naval attacker) be to 
build a transport?  In most cases (inland lakes) when you can't build an 
attacker it would be similarly useless to build a transport.

jason




[Prev in Thread] Current Thread [Next in Thread]