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[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
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[freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports

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To: badamson@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 4 Oct 2004 15:00:16 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 >

On Mon, 4 Oct 2004, Benedict Adamson wrote:
> I think it can build an attacker, but (incorrectly) assumes that it has
> a land attacker that is unable to attack because of the need to go overseas.
>
> The fall back seems sensible enough for a land attacker, except, as you
> say, for a city adjacent to an inland sea. Isn't there the idea of
> numbering oceans? I guess it probably ought to check that city and
> target are on the shores of the same ocean.

Yes. See "#9908: Make AI understand channels" for some more information
and fixes to goto_is_sane().

http://rt.freeciv.org/Ticket/Display.html?id=9908

 - Per




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