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[freeciv-ai] (PR#10216) AI Builds Too Many Transports
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[freeciv-ai] (PR#10216) AI Builds Too Many Transports

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To: dj67@xxxxxxxxxxxxxxxx
Subject: [freeciv-ai] (PR#10216) AI Builds Too Many Transports
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Thu, 21 Oct 2004 14:09:45 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 >

Jason Short wrote:
...
> We need a fix for the stable branch.  This should be the most 
> straightforward, least bug-prone solution.  In particular it should be 
> simple enough that I can understand it (unless Greg has some time this 
> weekend).
> 
> For the development branch we can have a more ambitious plan.  Of course 
> we can start with the simple solution and work from there.
...

Yes. I think my changes for the PR#8992 patch would be too great for the 
stable branch. As you imply, the patch I submitted for PR#10216 would be 
more suitable for the stable branch.




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