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October 2004: [freeciv-ai] (PR#10216) AI Builds Too Many Transports |   | 
| [freeciv-ai] (PR#10216) AI Builds Too Many Transports[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index] 
 <URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 > > [badamson@xxxxxxxxxxx - Wed Oct 06 20:31:33 2004]: > > Gregory Berkolaiko wrote: > ... > > We should manage the boat building on > > the centralized level. This will allow k_s_w not care about actually > > finding a boat, if it really wants a boat, one would be found/built for > > it. It would take take some time to make this system robust, but it is > > the way forward I feel. > > I tend to agree. > > FWIW, I've attached my alterations as two patches. The first is for > alterations to advmilitary.c and fixes the bug, at the cost of extra CPU > time because of the increase in PF use. The second is commentary and > assertions I added in various places while trying to understand what was > happening. I know very little about this code. However this needs to be fixed. Greg, unless you can do something with the PR#8992 patch I think we need to go with the patch in this ticket. jason 
 
 
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