[freeciv-ai] (PR#10216) AI Builds Too Many Transports
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 >
> [badamson@xxxxxxxxxxx - Wed Oct 06 20:31:33 2004]:
>
> Gregory Berkolaiko wrote:
> ...
> > We should manage the boat building on
> > the centralized level. This will allow k_s_w not care about actually
> > finding a boat, if it really wants a boat, one would be found/built for
> > it. It would take take some time to make this system robust, but it is
> > the way forward I feel.
>
> I tend to agree.
>
> FWIW, I've attached my alterations as two patches. The first is for
> alterations to advmilitary.c and fixes the bug, at the cost of extra CPU
> time because of the increase in PF use. The second is commentary and
> assertions I added in various places while trying to understand what was
> happening.
I know very little about this code. However this needs to be fixed.
Greg, unless you can do something with the PR#8992 patch I think we need
to go with the patch in this ticket.
jason
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