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[freeciv-ai] Re: (PR#10567) Re: [Freeciv-Dev] (PR#10600) ai_data_turn_in
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[freeciv-ai] Re: (PR#10567) Re: [Freeciv-Dev] (PR#10600) ai_data_turn_in

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Subject: [freeciv-ai] Re: (PR#10567) Re: [Freeciv-Dev] (PR#10600) ai_data_turn_init crash
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 18 Oct 2004 17:45:56 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10567 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10567 >
> 
> On Mon, 18 Oct 2004, Jason Short wrote:
> 
>>This is odd.Why are we updating AI data for a human player?
> 
> Because we use the AI for building advice.

OK.  But why do we look at the AI role and AI goto tile if the unit is 
not under AI control?

And why do we look at units at all?

jason




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