[freeciv-ai] Re: (PR#8992) Patch: Building ferries
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8992 >
On Sat, 30 Oct 2004, Benedict Adamson wrote:
> > Why use braces around code that does not need it?
>
> I like doing that to emphasise that a code is a single section. If it's
> incompatible with the consensus style for Freeciv, I'll change it.
I don't think we have discussed it, but no other code does it this way.
> > Lastly, I sometimes with this patch see that the AI no longer builds
> > ferries to transport settlers. Although other times it works perfect.
>
> Can you be more specific? Do you have an auto game?
No, but I have a savegame. The first player (who I watched) stayed on his
starting island all the game. The other players seemed content to do the
same. Other games I watched did not have this problem.
- Per
ferryfsck.sav.gz
Description: application/gunzip
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/10/06
- [freeciv-ai] (PR#8992) Patch: Centralised ferry building, Benedict Adamson, 2004/10/12
- [freeciv-ai] (PR#8992) Patch: Centralised ferry building, Benedict Adamson, 2004/10/23
- [freeciv-ai] (PR#8992) Patch: Building ferries, Jason Short, 2004/10/24
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/10/30
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Per I. Mathisen, 2004/10/30
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/10/30
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries,
Per I. Mathisen <=
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benoit Hudson, 2004/10/30
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/10/31
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/10/31
|
|