freeciv-ai October 2003
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Last Modified: Wed Oct 22 13:58:39 2003
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- October 22, 2003
- [freeciv-ai] Re: Backport of some AI fixes to S1_14, Per I. Mathisen, 13:58
- [freeciv-ai] Re: Backport of some AI fixes to S1_14, Per I. Mathisen, 13:52
- [freeciv-ai] Backport of some AI fixes to S1_14, Per I. Mathisen, 13:23
- [freeciv-ai] Re: (PR#6236) uninitialized citymap value, Jason Short, 07:49
- [freeciv-ai] Re: (PR#6236) uninitialized citymap value, Raimar Falke, 02:29
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Mark Metson, 00:29
October 21, 2003
October 20, 2003
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6556) explorers stuck?, Cameron Morland, 13:00
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6453) pf: igzoc units try to lay paths through non-allied cities, Gregory Berkolaiko, 06:21
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6403) massive workers to specialists conversion, Raimar Falke, 05:20
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes, Per I. Mathisen, 05:12
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6453) pf: igzoc units try to lay paths through non-allied cities, Raimar Falke, 04:30
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes, Raimar Falke, 04:18
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6453) pf: igzoc units try to lay paths through non-allied cities, Per I. Mathisen, 04:04
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes, Per I. Mathisen, 04:02
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6453) pf: igzoc units try to lay paths through non-allied cities, Raimar Falke, 03:49
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6293) new reusable & reentrant pf iterator, Raimar Falke, 03:46
- [freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes, Raimar Falke, 03:44
October 19, 2003
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Jason Short, 23:48
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Mark Metson, 21:43
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Gregory Berkolaiko, 14:00
- [freeciv-ai] Re: (PR#6567) AI has too many boats., Per I. Mathisen, 09:52
- [freeciv-ai] (PR#6567) AI has too many boats., Gregory Berkolaiko, 08:43
October 18, 2003
October 17, 2003
October 14, 2003
October 12, 2003
October 09, 2003
October 08, 2003
October 07, 2003
- [freeciv-ai] (PR#4744) More pathfinding, Guest, 15:29
- [freeciv-ai] Re: (PR#4744) More pathfinding, Christian Knoke, 06:35
- [freeciv-ai] Re: (PR#4744) More pathfinding, Gregory Berkolaiko, 05:29
- [freeciv-ai] Re: (PR#6403) massive workers to specialists conversion, Per I. Mathisen, 03:39
- [freeciv-ai] (PR#6403) massive workers to specialists conversion, John Wheeler, 03:34
October 06, 2003
October 05, 2003
October 04, 2003
October 03, 2003
October 02, 2003
October 01, 2003
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