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October 2003 date index
freeciv-ai October 2003
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Last Modified: Wed Oct 22 13:58:39 2003
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October 22, 2003
[freeciv-ai] Re: Backport of some AI fixes to S1_14
,
Per I. Mathisen
,
13:58
[freeciv-ai] Re: Backport of some AI fixes to S1_14
,
Per I. Mathisen
,
13:52
[freeciv-ai] Backport of some AI fixes to S1_14
,
Per I. Mathisen
,
13:23
[freeciv-ai] Re: (PR#6236) uninitialized citymap value
,
Jason Short
,
07:49
[freeciv-ai] Re: (PR#6236) uninitialized citymap value
,
Raimar Falke
,
02:29
[freeciv-ai] Re: (PR#6567) AI has too many boats.
,
Mark Metson
,
00:29
October 21, 2003
[freeciv-ai] Re: (PR#6567) AI has too many boats.
,
Gregory Berkolaiko
,
16:08
[freeciv-ai] Re: Optimizing AI CM.
,
Gregory Berkolaiko
,
13:46
[freeciv-ai] Optimizing AI CM.
,
Gregory Berkolaiko
,
13:43
October 20, 2003
[freeciv-ai] Re: [Freeciv-Dev] (PR#6556) explorers stuck?
,
Cameron Morland
,
13:00
[freeciv-ai] Re: [Freeciv-Dev] (PR#6453) pf: igzoc units try to lay paths through non-allied cities
,
Gregory Berkolaiko
,
06:21
[freeciv-ai] Re: [Freeciv-Dev] (PR#6403) massive workers to specialists conversion
,
Raimar Falke
,
05:20
[freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes
,
Per I. Mathisen
,
05:12
[freeciv-ai] Re: [Freeciv-Dev] (PR#6453) pf: igzoc units try to lay paths through non-allied cities
,
Raimar Falke
,
04:30
[freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes
,
Raimar Falke
,
04:18
[freeciv-ai] Re: [Freeciv-Dev] (PR#6453) pf: igzoc units try to lay paths through non-allied cities
,
Per I. Mathisen
,
04:04
[freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes
,
Per I. Mathisen
,
04:02
[freeciv-ai] Re: [Freeciv-Dev] (PR#6453) pf: igzoc units try to lay paths through non-allied cities
,
Raimar Falke
,
03:49
[freeciv-ai] Re: [Freeciv-Dev] (PR#6293) new reusable & reentrant pf iterator
,
Raimar Falke
,
03:46
[freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes
,
Raimar Falke
,
03:44
October 19, 2003
[freeciv-ai] Re: (PR#6567) AI has too many boats.
,
Jason Short
,
23:48
[freeciv-ai] Re: (PR#6567) AI has too many boats.
,
Mark Metson
,
21:43
[freeciv-ai] Re: (PR#6567) AI has too many boats.
,
Gregory Berkolaiko
,
14:00
[freeciv-ai] Re: (PR#6567) AI has too many boats.
,
Per I. Mathisen
,
09:52
[freeciv-ai] (PR#6567) AI has too many boats.
,
Gregory Berkolaiko
,
08:43
October 18, 2003
[freeciv-ai] (PR#6450) AI Passengers counting reported false positive 1
,
Gregory Berkolaiko
,
12:10
October 17, 2003
[freeciv-ai] Re: [Freeciv-Dev] (PR#6450) AI Passengers counting reported false positive 1
,
Jason Short
,
16:35
[freeciv-ai] Re: [Freeciv-Dev] (PR#6450) AI Passengers counting reported false positive 1
,
Gregory Berkolaiko
,
15:47
October 14, 2003
[freeciv-ai] (PR#6456) 1.14: hard AI is sometimes very stupid
,
Guest
,
10:54
October 12, 2003
[freeciv-ai] Re: [Freeciv-Dev] (PR#6450) AI Passengers counting reported false positive 1
,
Jason Short
,
20:37
October 09, 2003
[freeciv-ai] Re: [Freeciv-Dev] (PR#6453) pf: igzoc units try to lay paths through non-allied cities
,
Per I. Mathisen
,
15:30
[freeciv-ai] Re: (PR#4744) More pathfinding
,
Gregory Berkolaiko
,
13:36
[freeciv-ai] Re: [Freeciv-Dev] (PR#6453) pf: igzoc units try to lay paths through non-allied cities
,
Jason Short
,
12:26
[freeciv-ai] Re: (PR#4744) More pathfinding
,
Sam Steingold
,
09:53
October 08, 2003
[freeciv-ai] Re: (PR#4744) More pathfinding
,
Jason Short
,
16:34
[freeciv-ai] Re: (PR#4744) More pathfinding
,
Sam Steingold
,
15:57
October 07, 2003
[freeciv-ai] (PR#4744) More pathfinding
,
Guest
,
15:29
[freeciv-ai] Re: (PR#4744) More pathfinding
,
Christian Knoke
,
06:35
[freeciv-ai] Re: (PR#4744) More pathfinding
,
Gregory Berkolaiko
,
05:29
[freeciv-ai] Re: (PR#6403) massive workers to specialists conversion
,
Per I. Mathisen
,
03:39
[freeciv-ai] (PR#6403) massive workers to specialists conversion
,
John Wheeler
,
03:34
October 06, 2003
[freeciv-ai] (PR#4744) More pathfinding
,
Guest
,
21:35
October 05, 2003
[freeciv-ai] Re: (PR#6308) Cleanup of ferry handling
,
Gregory Berkolaiko
,
06:37
October 04, 2003
[freeciv-ai] Re: (PR#4744) More pathfinding
,
Gregory Berkolaiko
,
18:57
[freeciv-ai] Re: (PR#4744) More pathfinding
,
rwetmore@xxxxxxxxxxxx
,
16:02
[freeciv-ai] Re: (PR#4744) More pathfinding
,
Gregory Berkolaiko
,
12:18
October 03, 2003
[freeciv-ai] Re: (PR#4744) More pathfinding
,
rwetmore@xxxxxxxxxxxx
,
14:05
October 02, 2003
[freeciv-ai] Re: (PR#6308) Cleanup of ferry handling
,
Per I. Mathisen
,
14:56
[freeciv-ai] Re: (PR#6308) Cleanup of ferry handling
,
Gregory Berkolaiko
,
11:56
October 01, 2003
[freeciv-ai] Re: (PR#6308) Cleanup of ferry handling
,
Gregory Berkolaiko
,
11:23
[freeciv-ai] Re: (PR#6308) Cleanup of ferry handling
,
Per I. Mathisen
,
09:47
[freeciv-ai] Re: (PR#6308) Cleanup of ferry handling
,
Gregory Berkolaiko
,
08:47
[freeciv-ai] Re: (PR#6308) Cleanup of ferry handling
,
Per I. Mathisen
,
05:54
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