[freeciv-ai] Re: (PR#4744) More pathfinding
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Sam Steingold wrote:
> `Go' appears to prefer diagonal paths, ignoring other circumstances.
> If I send a transport (= defenseless unit) from a point with Cartesian
> coordinates (0,0) to the point (0,10), `Go' will take it to (5,5)
> diagonally and then to (0,10), diagonally again.
> what if there is a hostile city near (5,5)?
> I wouldn't want to approach it with a defenseless unit!
> (Is this an AI issue?)
Hmm, I think this was the case with the old goto in 1.14. But the pf
goto selects a path that appears to be completely random (which is also
not so good).
No doubt some sensible defaults could give the unit more intelligent
For military units:
- Passing unknown tiles on the way.
- Passing by enemy units on the way.
For non-military units:
- Staying away from enemy units.
- Taking the most direct route possible.
[freeciv-ai] Re: (PR#4744) More pathfinding, Sam Steingold, 2003/10/08
[freeciv-ai] Re: (PR#4744) More pathfinding, Gregory Berkolaiko, 2003/10/09
- [freeciv-ai] Re: (PR#4744) More pathfinding,
Jason Short <=