[freeciv-ai] Re: (PR#4744) More pathfinding
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[freeciv-ai] Re: (PR#4744) More pathfinding |
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"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Tue, 7 Oct 2003 04:34:17 -0700 |
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rt@xxxxxxxxxxxxxx |
On Tue, Oct 07, 2003 at 03:28:44AM -0700, Gregory Berkolaiko wrote:
>
> On Mon, 6 Oct 2003, Guest wrote:
>
> > Related bug:
> > Musketers diagonally adjacient to city. River from musketters square
> > flows throuugh city. Enemy unit in city. Goto will move musketters
> > along river. Don't do this!
>
> This is a genuine bug. Chris, can you try adding
> if (is_ground_unit(punit)) {
> parameter->get_MC = land_attack_move;
> }
> before line 356 in goto.c,
> http://www.freeciv.org/lxr/source/client/goto.c#L356
I'm not 'Guest' ... Don't have the savegame.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[freeciv-ai] Re: (PR#4744) More pathfinding, Sam Steingold, 2003/10/08
[freeciv-ai] Re: (PR#4744) More pathfinding, Gregory Berkolaiko, 2003/10/09
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