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[freeciv-ai] Re: (PR#4744) More pathfinding
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[freeciv-ai] Re: (PR#4744) More pathfinding

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To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#4744) More pathfinding
From: Sam Steingold <sds@xxxxxxx>
Date: 08 Oct 2003 12:24:25 -0400
Reply-to: sds@xxxxxxx

`Go' appears to prefer diagonal paths, ignoring other circumstances.
If I send a transport (= defenseless unit) from a point with Cartesian
coordinates (0,0) to the point (0,10), `Go' will take it to (5,5)
diagonally and then to (0,10), diagonally again.
what if there is a hostile city near (5,5)?
I wouldn't want to approach it with a defenseless unit!
(Is this an AI issue?)

thanks!

-- 
Sam Steingold (http://www.podval.org/~sds) running w2k
<http://www.camera.org> <http://www.iris.org.il> <http://www.memri.org/>
<http://www.mideasttruth.com/> <http://www.honestreporting.com>
Lisp: Serious empowerment.



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