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[freeciv-ai] Re: (PR#6567) AI has too many boats.

[freeciv-ai] Re: (PR#6567) AI has too many boats.

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Subject: [freeciv-ai] Re: (PR#6567) AI has too many boats.
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 21 Oct 2003 14:08:33 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, 19 Oct 2003, Mark Metson wrote:

> On Sun, 19 Oct 2003, Per I. Mathisen wrote:
> > > But if there are many inland cities and only one coastal city which for
> > > some reason prefers coinage to overseas warfare and therefore doesn't
> > > build boats of its own accord, we are stuck.
> > 
> > That is a hard problem either way you do it.
> Maybe you could track not just the number of available boats but also the
> relative demand and the number of potential boat-building cities compared
> to the number of inland cities and have coastal cities always keep on the
> back burner the idea that maybe they should consider building a boat for 
> the benefit of the inland cities.


> Like maybe if an inland city wants to build a boat but cannot because it 
> is inland, it could add itself to a lobby list saying hey here is one more 
> inland city that wishes it could build a boat.


> Maybe you might need to balance with with also a list saying hey here is 
> one more coastal city that whishes it could build a defnder or attacker 
> but instead is busy building a boat. So a tradeoff could happen, inland 
> cities that want boats could instead send units to coastal cities that 
> would prefer other units...


These are very good ideas, but they are laso quite complicated.  If you
want to have a go at implementing them -- please do.  I personally prefer
to start with a simplistic solution and then _maybe_ increase the
complexity until things are working in a satisfactory way.


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