[freeciv-ai] Re: (PR#6567) AI has too many boats.
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Mark Metson wrote:
>
> On Sun, 19 Oct 2003, Per I. Mathisen wrote:
>
>
>>>But if there are many inland cities and only one coastal city which for
>>>some reason prefers coinage to overseas warfare and therefore doesn't
>>>build boats of its own accord, we are stuck.
>>
>>That is a hard problem either way you do it.
>
>
> Maybe you could track not just the number of available boats but also the
> relative demand and the number of potential boat-building cities compared
> to the number of inland cities and have coastal cities always keep on the
> back burner the idea that maybe they should consider building a boat for
> the benefit of the inland cities.
Coastal cities need to not just look at their demand for a boat, but the
overall demand. If enough units exist or are in production to demand
the construction of a new boat, it should be built.
> Like maybe if an inland city wants to build a boat but cannot because it
> is inland, it could add itself to a lobby list saying hey here is one more
> inland city that wishes it could build a boat.
Something like that.
> Maybe you might need to balance with with also a list saying hey here is
> one more coastal city that whishes it could build a defnder or attacker
> but instead is busy building a boat. So a tradeoff could happen, inland
> cities that want boats could instead send units to coastal cities that
> would prefer other units...
Indeed. Perhaps the need for military units could be computed on a
continent-wide basis? Similarly it would make sense for the need for
boats to be computed on an ocean-wide basis, except that different
oceans are currently undistinguishable (all have continent==0).
jason
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