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[freeciv-ai] Re: (PR#6567) AI has too many boats.
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[freeciv-ai] Re: (PR#6567) AI has too many boats.

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To: Gregory.Berkolaiko@xxxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#6567) AI has too many boats.
From: "Mark Metson" <markm@xxxxxxxxxxxx>
Date: Sun, 19 Oct 2003 19:43:29 -0700
Reply-to: rt@xxxxxxxxxxxxxx


On Sun, 19 Oct 2003, Per I. Mathisen wrote:

> > But if there are many inland cities and only one coastal city which for
> > some reason prefers coinage to overseas warfare and therefore doesn't
> > build boats of its own accord, we are stuck.
> 
> That is a hard problem either way you do it.

Maybe you could track not just the number of available boats but also the
relative demand and the number of potential boat-building cities compared
to the number of inland cities and have coastal cities always keep on the
back burner the idea that maybe they should consider building a boat for 
the benefit of the inland cities.

Like maybe if an inland city wants to build a boat but cannot because it 
is inland, it could add itself to a lobby list saying hey here is one more 
inland city that wishes it could build a boat.

Maybe you might need to balance with with also a list saying hey here is 
one more coastal city that whishes it could build a defnder or attacker 
but instead is busy building a boat. So a tradeoff could happen, inland 
cities that want boats could instead send units to coastal cities that 
would prefer other units...

-MarkM-

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