| [freeciv-ai] Re: Optimizing AI CM.[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 On Tue, 21 Oct 2003, Gregory Berkolaiko wrote:
> Unfortunately a quick hack of a patch I put together doesn't quite achieve 
> this: the savegames are not identical.  One of the possible reasons I can 
> see is that terrain upgrades do not trigger worker rearrangement.  
Forgot to say, in a trial game there was 5% speedup but it could be the 
noise due to different game flow.
G.
 
 
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