[freeciv-ai] Re: Optimizing AI CM.
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On Tue, 21 Oct 2003, Gregory Berkolaiko wrote:
> Unfortunately a quick hack of a patch I put together doesn't quite achieve
> this: the savegames are not identical. One of the possible reasons I can
> see is that terrain upgrades do not trigger worker rearrangement.
Forgot to say, in a trial game there was 5% speedup but it could be the
noise due to different game flow.