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[freeciv-ai] Re: Optimizing AI CM.

[freeciv-ai] Re: Optimizing AI CM.

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To: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: Optimizing AI CM.
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 21 Oct 2003 19:46:22 +0100 (BST)

On Tue, 21 Oct 2003, Gregory Berkolaiko wrote:

> Unfortunately a quick hack of a patch I put together doesn't quite achieve 
> this: the savegames are not identical.  One of the possible reasons I can 
> see is that terrain upgrades do not trigger worker rearrangement.  

Forgot to say, in a trial game there was 5% speedup but it could be the 
noise due to different game flow.


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