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[freeciv-ai] Re: [Freeciv-Dev] (PR#6556) explorers stuck?

[freeciv-ai] Re: [Freeciv-Dev] (PR#6556) explorers stuck?

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#6556) explorers stuck?
From: "Cameron Morland" <cameron@xxxxxxxxxx>
Date: Mon, 20 Oct 2003 11:00:37 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Oct 18, 2003 at 06:07:39PM -0700, Jason Short wrote:
> I had some explorers eXploring.
> After a while, they stopped automatically, and I saw that they were 
> stuck off on a small island.  How could this happen, I wondered?
> Then I remembered that my ally had a trireme nearby.  The explorers must 
> have crossed automatically then been unable to return.
> Is this a bug?  I can't say...

I would say that it's doing the right thing; it's alerting you to the
fact that they've woken up and are no longer auto-exploring, and you
might want to do something about it.

I guess that if you were an AI the explorer would ask for a ferryboat
to go somewhere else (feel free to correct me if I'm wrong).

| Cameron Morland             ----             Cameron@xxxxxxxxxx
| To expose kids to abstracts, (such as the images on a
| TV screen or computer) rather than "real" things (like
| play-dough, the sand pit, Legos) etc, deprives them of
| basic understanding of these "real" things then making
| it more difficult to understand abstracts later. 
|     --Ben

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