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[freeciv-ai] (PR#6456) 1.14: hard AI is sometimes very stupid
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[freeciv-ai] (PR#6456) 1.14: hard AI is sometimes very stupid

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To: chrisk@xxxxxxxxx
Subject: [freeciv-ai] (PR#6456) 1.14: hard AI is sometimes very stupid
From: "Guest" <rt-guest@xxxxxxxxxxxxxx>
Date: Tue, 14 Oct 2003 08:52:38 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[chrisk@xxxxxxxxx - Thu Oct  9 18:10:47 2003]:

> CVS S1_14 BETA 09 OCT 2003 GTK 1.2
> 
> In a game with nearly common settings,
> 
> xsize           90
> ysize           60
> generator       2   
> huts            30    
> maxplayers      3 
> settlers        3  
> explorer        2 
> researchcost    8  
> foodbox         8 
> barbarians    + 4 
> diplchance    + 30 
> 
> hard AI performs badly.
> 
> Nearly no roads, no irrigation, few cities and greater part of the 
island
> empty, in 1450 AD.
> 
> Savegames for each turn available.
> 
> Christian


I find that I can stump the hard AI if I get Ironclads soon enough
(before it gets gunpowder). If I manage that, the AI sometimes never 
gets gunpowder, and stands no chance stopping Armor with Legions.


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