[freeciv-ai] (PR#6456) 1.14: hard AI is sometimes very stupid
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[chrisk@xxxxxxxxx - Thu Oct 9 18:10:47 2003]:
> CVS S1_14 BETA 09 OCT 2003 GTK 1.2
>
> In a game with nearly common settings,
>
> xsize 90
> ysize 60
> generator 2
> huts 30
> maxplayers 3
> settlers 3
> explorer 2
> researchcost 8
> foodbox 8
> barbarians + 4
> diplchance + 30
>
> hard AI performs badly.
>
> Nearly no roads, no irrigation, few cities and greater part of the
island
> empty, in 1450 AD.
>
> Savegames for each turn available.
>
> Christian
I find that I can stump the hard AI if I get Ironclads soon enough
(before it gets gunpowder). If I manage that, the AI sometimes never
gets gunpowder, and stands no chance stopping Armor with Legions.
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