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[freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes
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[freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes

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Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#6293) pf iterator design woes
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 20 Oct 2003 03:12:07 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 20 Oct 2003, Raimar Falke wrote:
> > > even go this far to disable it i.e. after your first call to
> > > pf_get_position you can't use pf_next and the other way around.
> >
> > This is a possibility which is better than the current solution, which is
> > bug prone.
>
> So you would accept this?

Yes, but don't rush it. I want to test the cache solution a bit more.

> AFAIK the new PF is still not used in all places of the AI. Is this
> correct?

Yes. Explorer, rampage and diplomat code uses pf, IIRC.

  - Per




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