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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities

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To: osyluth@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
From: "Benoit Hudson" <benoit.hudson@xxxxxxxxx>
Date: Sun, 4 Sep 2005 20:27:18 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >

> So, if specialist production were counted as base

> trade for the purpose of trade route calculation, that
> alone would give benefit to larger cities.



That increases smallpox: you'd access the bonus trade faster if you had lots 
of small cities close together.

Has anyone got experience playing with buildings that are cheap to build but 
expensive to maintain? Because that would require the least changes in the 
code (basically zero, except for exposing bugs).

-- Benoît

> So, if specialist production were counted as base
trade for the purpose of trade route calculation, that
alone would give benefit to larger cities.


That increases smallpox: you'd access the bonus trade faster if you had lots of small cities close together.

Has anyone got experience playing with buildings that are cheap to build but expensive to maintain?  Because that would require the least changes in the code (basically zero, except for exposing bugs).

-- Benoît
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