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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities

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To: osyluth@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
From: "Benoit Hudson" <benoit.hudson@xxxxxxxxx>
Date: Sat, 3 Sep 2005 19:00:16 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >

I kind of like the idea, although I'm a bit leery about shields and 
especially food popping out from nowhere, and I'm not convinced that the 
threshhold of 16 is particularly well chosen (16 is pretty large already, as 
has been mentioned). How about just a bonus to trade: n% or 2n% added to the 
base trade (before caravans/corruption). Two size 10 cities would get 10% 
bonus trade, 1 size 20 would get 20% bonus (or 20/40, or whatever).

If we do anything like this, the AI needs to learn about these bonuses and 
take account of them when evaluating city placement and the worth of 
irrigation. Right now, the AI pretty much just plays smallpox.

-- Benoît

I kind of like the idea, although I'm a bit leery about shields and especially food popping out from nowhere, and I'm not convinced that the threshhold of 16 is particularly well chosen (16 is pretty large already, as has been mentioned).  How about just a bonus to trade: n% or 2n% added to the base trade (before caravans/corruption).   Two size 10 cities would get 10% bonus trade, 1 size 20 would get 20% bonus (or 20/40, or whatever).

If we do anything like this, the AI needs to learn about these bonuses and take account of them when evaluating city placement and the worth of irrigation.  Right now, the AI pretty much just plays smallpox.

-- Benoît
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