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September 2005: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities |
[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 > I kind of like the idea, although I'm a bit leery about shields and especially food popping out from nowhere, and I'm not convinced that the threshhold of 16 is particularly well chosen (16 is pretty large already, as has been mentioned). How about just a bonus to trade: n% or 2n% added to the base trade (before caravans/corruption). Two size 10 cities would get 10% bonus trade, 1 size 20 would get 20% bonus (or 20/40, or whatever). If we do anything like this, the AI needs to learn about these bonuses and take account of them when evaluating city placement and the worth of irrigation. Right now, the AI pretty much just plays smallpox. -- BenoîtI kind of like the idea, although I'm a bit leery about shields and especially food popping out from nowhere, and I'm not convinced that the threshhold of 16 is particularly well chosen (16 is pretty large already, as has been mentioned). How about just a bonus to trade: n% or 2n% added to the base trade (before caravans/corruption). Two size 10 cities would get 10% bonus trade, 1 size 20 would get 20% bonus (or 20/40, or whatever). If we do anything like this, the AI needs to learn about these bonuses and take account of them when evaluating city placement and the worth of irrigation. Right now, the AI pretty much just plays smallpox. -- Benoît
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