[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >
Cheap buildings with a high maintenance but a high bonus multiplier
would do the trick too - no magic rules needed
On 9/4/05, Benoit Hudson <benoit.hudson@xxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845
> >
>
> I kind of like the idea, although I'm a bit leery about shields and
> especially food popping out from nowhere, and I'm not convinced that the
> threshhold of 16 is particularly well chosen (16 is pretty large already, as
> has been mentioned). How about just a bonus to trade: n% or 2n% added to the
> base trade (before caravans/corruption). Two size 10 cities would get 10%
> bonus trade, 1 size 20 would get 20% bonus (or 20/40, or whatever).
>
> If we do anything like this, the AI needs to learn about these bonuses and
> take account of them when evaluating city placement and the worth of
> irrigation. Right now, the AI pretty much just plays smallpox.
>
> -- Benoît
>
>
>
> I kind of like the idea, although I'm a bit leery about shields and
> especially food popping out from nowhere, and I'm not convinced that the
> threshhold of 16 is particularly well chosen (16 is pretty large already, as
> has been mentioned). How about just a bonus to trade: n% or 2n% added to
> the base trade (before caravans/corruption). Two size 10 cities would get
> 10% bonus trade, 1 size 20 would get 20% bonus (or 20/40, or whatever).
>
> If we do anything like this, the AI needs to learn about these bonuses and
> take account of them when evaluating city placement and the worth of
> irrigation. Right now, the AI pretty much just plays smallpox.
>
> -- Benoît
>
- [Freeciv-Dev] Re: (PR#13845), Antoine Bouchard, 2005/09/03
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Peter Schaefer, 2005/09/03
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/03
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Peter Schaefer, 2005/09/03
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/03
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/03
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities,
Peter Schaefer <=
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Peter Schaefer, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/05
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