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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities

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To: osyluth@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Sun, 4 Sep 2005 10:32:26 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >

Cheap buildings with a high maintenance but a high bonus multiplier
would do the trick too - no magic rules needed

On 9/4/05, Benoit Hudson <benoit.hudson@xxxxxxxxx> wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845
> >
> 
> I kind of like the idea, although I'm a bit leery about shields and
> especially food popping out from nowhere, and I'm not convinced that the
> threshhold of 16 is particularly well chosen (16 is pretty large already, as
> has been mentioned). How about just a bonus to trade: n% or 2n% added to the
> base trade (before caravans/corruption). Two size 10 cities would get 10%
> bonus trade, 1 size 20 would get 20% bonus (or 20/40, or whatever).
> 
> If we do anything like this, the AI needs to learn about these bonuses and
> take account of them when evaluating city placement and the worth of
> irrigation. Right now, the AI pretty much just plays smallpox.
> 
> -- Benoît
> 
> 
> 
> I kind of like the idea, although I'm a bit leery about shields and
> especially food popping out from nowhere, and I'm not convinced that the
> threshhold of 16 is particularly well chosen (16 is pretty large already, as
> has been mentioned).  How about just a bonus to trade: n% or 2n% added to
> the base trade (before caravans/corruption).   Two size 10 cities would get
> 10% bonus trade, 1 size 20 would get 20% bonus (or 20/40, or whatever).
>  
>  If we do anything like this, the AI needs to learn about these bonuses and
> take account of them when evaluating city placement and the worth of
> irrigation.  Right now, the AI pretty much just plays smallpox.
>  
> -- Benoît 
>





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