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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities

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Subject: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
From: "Antoine Bouchard" <osyluth@xxxxxxxxxxx>
Date: Mon, 5 Sep 2005 02:03:59 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >

>The game-balance reason to fear adding to food is that you could get 
>runaway
>population growth. If a city produces 80 food, an extra population point
>produces 2 food, which produces an extra population point (in one turn 
>under
>democracy), ... Under the default game settings, I've once or twice created
>such a behemoth. With non-default rulesets, you could trigger this fairly
>easily.
>
>-- Benoît
>
hmmmm... Never thought about these monsters. All i wanted to do is make the 
food requirement to increase pop drop (smoothly) toward 1, instead of 
staying at 2. I guess there should be a max of 1 food bonus per pop. Anyway, 
city growth is limited by the turns, not the food. I'll fix that...

Any thought on the 2 other bonuses? Are they out of place or not enough? In 
the default settings you need to be size 52 to get 100% bonus in trade and 
shield (nothing that would make a smallpoxer cry to injustice). I could 
split up the 3 bonus but that would get compicated for nothing.

Cheers,
Antoine

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