[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >
--- Benoit Hudson <benoit.hudson@xxxxxxxxx> wrote:
>
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=13845
> >
>
> On 9/4/05, Antoine Bouchard <osyluth@xxxxxxxxxxx>
> wrote:
> >
> > I agree that giving free food out of the blue
> might not be great. And i
> > have
> > refined the approach. Here is a new patch (still
> against 2.0.5) that has
> > server settings included to fine tune. By default,
> it gives 2.5% X (pop
> > over
> > 12) bonus to food, trade, and shield.
>
>
> The game-balance reason to fear adding to food is
> that you could get runaway
> population growth. If a city produces 80 food, an
> extra population point
> produces 2 food, which produces an extra population
> point (in one turn under
> democracy), ... Under the default game settings,
> I've once or twice created
> such a behemoth. With non-default rulesets, you
> could trigger this fairly
> easily.
>
> -- Benoît
>
>
---------------------------------
On 9/4/05, Antoine Bouchard <osyluth@xxxxxxxxxxx>
wrote:I agree that giving free food out of the blue
might not be great. And i have
refined the approach. Here is a new patch (still
against 2.0.5) that has
server settings included to fine tune. By default, it
gives 2.5% X (pop over
12) bonus to food, trade, and shield.
The game-balance reason to fear adding to food is that
you could getrunaway population growth. If a city
produces 80 food, an extrapopulation point produces 2
food, which produces an extra populationpoint (in one
turn under democracy), ... Under the default
gamesettings, I've once or twice created such a
behemoth. Withnon-default rulesets, you could trigger
this fairly easily.
-- Benoît
under default rules about size 40 or so is about the
limit: if you exclude resource squares, a citymap with
all irrigated grassland supports size 41.
Behemoth cities happen in real life; why should
freeciv prevent some cities from being 10x the size of
others? I agree though that if you start giving bonus
food to large cities, matters could get out of hand.
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- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, (continued)
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Peter Schaefer, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities,
Brian Dunstan <=
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Peter Schaefer, 2005/09/05
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