[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >
adding a bonus from nowhere just means patching the game ..
I like the 2 pop per settler cost idea, it can be adapted to bigger cities:
currently the population of a city matches about the sum of food spent
in growing/foodboxsize,
or (size*(size+1))/2
that is:
size food-spent pop
1 0 1'
2 1 3'
3 3 6'
4 6 10'
5 10 15'
6 15 21'
Now if a settler built did not use 1 size, but 5' pop, a city would
have to be size 3 to build one, and would lose two size, while a city
of size 5 would lose just one size.
This concept would eventually call for the abandonment of the food box
in favor of tracking the population directly, so that a city of size
21' would have 16' after building a settler.
Of course all this still doesn't make sense fully from the point of
view of pop yet, only from workers. Also, one would need a way to
disband a size 1 city.
Since expansion would be slower, for the game to be fun the food
use/pop(or pop/worker=cizy size) would have to be made smaller than
usually.
On 9/5/05, Antoine Bouchard <osyluth@xxxxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >
>
> >The game-balance reason to fear adding to food is that you could get
> >runaway
> >population growth. If a city produces 80 food, an extra population point
> >produces 2 food, which produces an extra population point (in one turn
> >under
> >democracy), ... Under the default game settings, I've once or twice created
> >such a behemoth. With non-default rulesets, you could trigger this fairly
> >easily.
> >
> >-- Benoît
> >
> hmmmm... Never thought about these monsters. All i wanted to do is make the
> food requirement to increase pop drop (smoothly) toward 1, instead of
> staying at 2. I guess there should be a max of 1 food bonus per pop. Anyway,
> city growth is limited by the turns, not the food. I'll fix that...
>
> Any thought on the 2 other bonuses? Are they out of place or not enough? In
> the default settings you need to be size 52 to get 100% bonus in trade and
> shield (nothing that would make a smallpoxer cry to injustice). I could
> split up the 3 bonus but that would get compicated for nothing.
>
> Cheers,
> Antoine
>
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- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, (continued)
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/03
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Peter Schaefer, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities,
Peter Schaefer <=
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Peter Schaefer, 2005/09/05
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