[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >
> S3. Because cities are indefensible, smallpox makes
> sense because you
> can easily recover from the loss of one city.
In general cities are hard to defend. I have been
able to overcome this in largepox cames by building
most of my cities, and all of the vital ones, on hills
and mountains. The advantage is it makes aggressors
look elsewhere in the early game. The costs of this
strategy diminish late in the game.
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- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, (continued)
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Benoit Hudson, 2005/09/04
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Antoine Bouchard, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Peter Schaefer, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Jason Short, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Brian Dunstan, 2005/09/05
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities,
Brian Dunstan <=
- [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities, Peter Schaefer, 2005/09/05
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