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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities

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To: osyluth@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Mon, 5 Sep 2005 12:40:16 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >


> S3.  Because cities are indefensible, smallpox makes
> sense because you 
> can easily recover from the loss of one city.

In general cities are hard to defend.  I have been
able to overcome this in largepox cames by building
most of my cities, and all of the vital ones, on hills
and mountains.  The advantage is it makes aggressors
look elsewhere in the early game.  The costs of this
strategy diminish late in the game.


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