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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
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[Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities

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To: osyluth@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13845) Increasing the appeal of very large cities
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Sun, 4 Sep 2005 16:51:06 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13845 >



--- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:

> 
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=13845
> >
> 
> Brian Dunstan wrote:
> > <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=13845
> >
> > 
> > I've noticed that the value of trade routes seems
> to
> > max out at about 20-24.  I'm not sure why this is
> --
> > why you can't get say 40 trade bonus from a route
> > between two size 32 from different civs, different
> > continents.
> 
> Trade routes only provide benefits from base trade,
> so specialists don't 
> contribute to them.
> 
> -jason
> 

So, if specialist production were counted as base
trade for the purpose of trade route calculation, that
alone would give benefit to larger cities.


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