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[Freeciv-Dev] Re: RFC: new implementation of island numbering
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[Freeciv-Dev] Re: RFC: new implementation of island numbering

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: RFC: new implementation of island numbering
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 11 Nov 2002 14:45:00 +0000 (GMT)

On Mon, 11 Nov 2002, Raimar Falke wrote:

> On Sun, Nov 10, 2002 at 05:47:27PM -0600, Mike Kaufman wrote:
> > > > Interesting: should mere knowledge of geography or lack thereof be a
> > > > deciding factor in whether an effect works?
> > > 
> > > Geography as a tech?
> > 
> > no, no. Say I have an island-wide effect which destroys all units (neutron
> > bomb) Not realizing that two separate continents are in fact one continent
> > should not deter the effect from destroying all the units on the "second"
> > continent should it? Granted, this is not a problem with the current set of
> > effects...
> 
> So one solution is to let bad effects effect the "real" continent and
> let a "good" effect only effect the parts which the client knows are
> one continent.

A better solution is to have real-island-wide effects and 
player-island-wide effects.

I tend to agree that Mike's proposal makes things more realistic, but it 
doesn't make them simpler.  And I believe in elegant rules, not the ones 
that are more "realistic".

G.




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