[Freeciv-Dev] Re: RFC: new implementation of island numbering
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On Mon, 2002-11-11 at 09:14, Raimar Falke wrote:
> On Sun, Nov 10, 2002 at 05:47:27PM -0600, Mike Kaufman wrote:
> > > > Interesting: should mere knowledge of geography or lack thereof be a
> > > > deciding factor in whether an effect works?
> > >
> > > Geography as a tech?
> >
> > no, no. Say I have an island-wide effect which destroys all units (neutron
> > bomb) Not realizing that two separate continents are in fact one continent
> > should not deter the effect from destroying all the units on the "second"
> > continent should it? Granted, this is not a problem with the current set of
> > effects...
>
> So one solution is to let bad effects effect the "real" continent and
> let a "good" effect only effect the parts which the client knows are
> one continent.
I do agree that this is a possible solution.
But we need to be sure what 'good' and 'bad' means.
And, moreover, if we can code this solution in a simple way.
(If I got Mike right, you solution will mean adopting client view for
good effects and server view for bad effects)
Some possible scenarios:
In the event we have a 'Neutron Bomb' unit, that kill half people of the
continent. This is clearly a 'good' effect for the attacker, but he
don't know the whole continent...
Nevertheless I think that the 'Neutron Bomb' should do the job anyway...
Per's Castle Dread (every other nation city in the same continent suffer
2 unhappy) will work only if you know were the Dread Castle is.
Per nation knows where other nation in the continent are, then those
cities are effected by the Dread castle (right?).
But clearly the other player can ignore were the Dread Castle is, and
they suffer from penalty ...
(OK, this can be considered 'bad' effects are applied to real continent)
But then, what happens if Dread Castle owner, don't know were other
nation cities are?
It is its 'good' that prevail or the 'bad' of the other nation?
>
> Raimar
>
> --
> email: rf13@xxxxxxxxxxxxxxxxx
> "Using only the operating-system that came with your computer is just
> like only playing the demo-disc that came with your CD-player."
>
>
Ciao, Davide
- [Freeciv-Dev] RFC: new implementation of island numbering, Mike Kaufman, 2002/11/10
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Raimar Falke, 2002/11/10
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Mike Kaufman, 2002/11/10
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Per I. Mathisen, 2002/11/10
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Mike Kaufman, 2002/11/10
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Davide Pagnin, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Ben Webb, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Per I. Mathisen, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Ben Webb, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Raimar Falke, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering,
Davide Pagnin <=
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Gregory Berkolaiko, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Raimar Falke, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Per I. Mathisen, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Raimar Falke, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Gregory Berkolaiko, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Per I. Mathisen, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Ross W. Wetmore, 2002/11/16
- Message not available
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Davide Pagnin, 2002/11/11
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Reinier Post, 2002/11/11
- Message not available
- [Freeciv-Dev] Re: RFC: new implementation of island numbering, Greg Wooledge, 2002/11/11
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