Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2002:
[Freeciv-Dev] Re: RFC: new implementation of island numbering
Home

[Freeciv-Dev] Re: RFC: new implementation of island numbering

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: RFC: new implementation of island numbering
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 11 Nov 2002 09:14:13 +0100

On Sun, Nov 10, 2002 at 05:47:27PM -0600, Mike Kaufman wrote:
> > > Interesting: should mere knowledge of geography or lack thereof be a
> > > deciding factor in whether an effect works?
> > 
> > Geography as a tech?
> 
> no, no. Say I have an island-wide effect which destroys all units (neutron
> bomb) Not realizing that two separate continents are in fact one continent
> should not deter the effect from destroying all the units on the "second"
> continent should it? Granted, this is not a problem with the current set of
> effects...

So one solution is to let bad effects effect the "real" continent and
let a "good" effect only effect the parts which the client knows are
one continent.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Using only the operating-system that came with your computer is just
  like only playing the demo-disc that came with your CD-player."


[Prev in Thread] Current Thread [Next in Thread]