[Freeciv-Dev] Re: treaties and embassies (PR#2274)
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In general I agree with Davide's layout.
I have a request/advice though: keep rules as simple as possible. This
prevents confusion in players' minds and also (which is even more
important) in coders' minds.
G.
On 10 Nov 2002, Davide Pagnin wrote:
> Hi, all!
>
> I'm here for some more ideas/comment on embassies and treaties.
>
> I have some point to propose/explain:
>
> 1) A simple 'contact' should be sufficient to ask for a meeting with
> other nation
>
> 2) As how to define 'contact' I think it should be defined this way:
> "If nation A unit enters nation B not-fogged area then a contact is
> made" (not needed to enter a city-radius, but two simple units that meet
> themselves should suffice)
> I haven't looked at the code, and perhaps this is just the case, now...
>
> 3) After a 'contact' is made, a turn count down should start, (say 20
> turns), if no permanent diplomatic status is reached in the meantime,
> the 'contact' will vanish and you lose the possibility to call the other
> nation.
>
> 4) A permanent status is alliance or peace or one side having an
> embassy.
> (Cease-fire will expires at it's real end or at 'contact' expiration)
> (neutral is not permanent)
> (war isn't permanent but is remembered!)
>
> 5) During a meeting, if you haven't an embassy you should have limited
> diplomatic options (or better, you should have a limited knowledge of
> other nation status, so there are less reason not to agree to a
> meeting).
> Example:
> * you shouldn't see how much gold has other nation
> * you shouldn't see how many techs you don't know and that they have
> * you shouldn't see any cities of the other nation that you don't know
> etc.
>
> 6) Embassy report should be more insightful (it should resemble the spy
> report of your entire spy network) some possible report we can add:
>
> * demography number of all nation you have an embassy with
> * the names (thus the number) of every cities of the other nation
> (but not where they are) and which of them is the capital
> * the diplomatic status (treaties with other players)
> * number of units (perhaps detailed?)
>
> 7) we can give some of the above information only if you reach a certain
> discover (say espionage for the most powerful ones)
>
> More words which I like to say but that are somewhat confused:
>
> I feel that for being able to make and embassy (thus collect information
> from the other player by your diplomats and spies) you need to have
> already discovered 'writing'.
> Thus, I think that we can add a 'trade embassies' clause, but this
> should be possible only if both side knows 'writing', otherwise writing
> tech should be part of the clause agreement.
> I think that 'trade embassies' should have a cost.
> (a diplomat or gold equivalent is required, unless you have espionage)
>
> Moreover, I think that 'alliance' shouldn't be linked of having an
> embassy, either side.
>
> Instead I think that 'shared vision' should be linked to having an
> embassy, thus you need make or trade 'embassy' before or together with
> 'shared vision'.
>
> Eventually 'shared vision' should let you see also 'diplomatic reports'
> of the other player. (They share with you they spy network reports)
>
>
> Feedback and comments appreciated!
>
>
> Ciao, Davide
>
>
>
>
>
>
- [Freeciv-Dev] (PR#2274), Per I. Mathisen via RT, 2002/11/07
- Message not available
- [Freeciv-Dev] Re: (PR#2274), Davide Pagnin via RT, 2002/11/07
- [Freeciv-Dev] Re: treaties and embassies (PR#2274), Davide Pagnin, 2002/11/09
- [Freeciv-Dev] Re: treaties and embassies (PR#2274), Per I. Mathisen, 2002/11/09
- [Freeciv-Dev] Re: treaties and embassies (PR#2274), Davide Pagnin, 2002/11/09
- [Freeciv-Dev] Re: treaties and embassies (PR#2274), Davide Pagnin, 2002/11/10
- [Freeciv-Dev] Re: treaties and embassies (PR#2274),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: treaties and embassies (PR#2274), Per I. Mathisen, 2002/11/11
- Message not available
- [Freeciv-Dev] Re: treaties and embassies (PR#2274), Ross W. Wetmore, 2002/11/16
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