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[Freeciv-Dev] Re: treaties and embassies (PR#2274)
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[Freeciv-Dev] Re: treaties and embassies (PR#2274)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: treaties and embassies (PR#2274)
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 8 Nov 2002 11:33:24 +0000 (GMT)

Let's start over.

The problem is that you can have a treaty with a player that you do not
have an embassy to, and you therefore need a dialog for diplomats that
enter allied cities.

When I think about it, I realize that of course this isn't just because of
Marco Polo's and civil war, but it can also happen simply because the
other player made an embassy and suggested the treaty.

There is, I think, only one realistic way of solving this, and that is by
having both sides get (permanent) embassies to each other when entering an
alliance. This makes good sense for in-game reasons, since alliance
partners are supposed to be sharing such information.

On Thu, 7 Nov 2002, Davide Pagnin via RT wrote:
> Per, Do you want to talk about 'real world' ?
>
> Well, AFAIK no embassies are opened without the agreement of both sides.
>
> In war time, embassies are closed and diplomats expelled.

I think *civ embassies are more like spy networks, and not actually
embassies. At least, that is the way they work.

> I have to check, but if I remember well, in civII you can ask to meet
> every other leader to whom you are in contact with, even without having
> an embassy. (This is different from Freeciv...)

I remember the same. Why is freeciv behaviour different?

> At the end of this, I think thatwe should consider that changing
> diplomacy will change a lot of the game...

Obviously.

  - Per



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