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To: Teemu Kurppa <tkurppa@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: PATCH: tile markers
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 16 Dec 2001 12:28:12 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sun, Dec 16, 2001 at 12:27:41PM +0200, Teemu Kurppa wrote:
> Raimar Falke wrote:
> > 
> > On Sat, Dec 15, 2001 at 11:53:25AM +0200, Teemu Kurppa wrote:
> > > A Couple of notes on the implementation:
> > > - Tile marker locations are stored in list. For that, I introduced a new
> > > type "coords", which is just a coordinate pair (x,y).
> > 
> > common/map.h contains:
> > struct map_position {
> >   int x,y;
> > };
> 
> Ok, I'll change patch to use that. Can I introduce type
> map_position_list in map.h amd map.c also ? To me it seems proper place.

Yes.

        Raimar

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