[Freeciv-Dev] Re: PATCH: tile markers
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Dec 16, 2001 at 06:15:05PM +0200, Teemu Kurppa wrote:
> Raimar Falke wrote:
> > On Sun, Dec 16, 2001 at 03:23:09PM +0100, Petr Baudis wrote:
> > > Server have to save them and resend them along with the map if the client
> > > gets
> > > disconnected.
> >
> > Unfortunately: ack. This will rule out attributes.
[ digging in the brain and the source] ARGL
The attributes ARE resend to the client if it reconnects.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
A life? Cool! Where can I download one?
- [Freeciv-Dev] Re: PATCH: tile markers, (continued)
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers,
Raimar Falke <=
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Reinier Post, 2001/12/16
|
|