[Freeciv-Dev] Re: PATCH: tile markers
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Raimar Falke wrote:
>
> On Sun, Dec 16, 2001 at 06:15:05PM +0200, Teemu Kurppa wrote:
> > Raimar Falke wrote:
> > > On Sun, Dec 16, 2001 at 03:23:09PM +0100, Petr Baudis wrote:
> > > > Server have to save them and resend them along with the map if the
> > > > client gets
> > > > disconnected.
> > >
> > > Unfortunately: ack. This will rule out attributes.
>
> [ digging in the brain and the source] ARGL
>
> The attributes ARE resend to the client if it reconnects.
>
So I can use them, or can I ? I'll take another look on
client/attribute, but as it's christmas coming, it may go over to
January, when I have free time to do something on freeciv.
Teemu Kurppa
- [Freeciv-Dev] Re: PATCH: tile markers, (continued)
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers,
Teemu Kurppa <=
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Reinier Post, 2001/12/16
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