[Freeciv-Dev] Re: PATCH: tile markers
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On Mon, Dec 17, 2001 at 12:58:20AM +0200, Teemu Kurppa wrote:
> Raimar Falke wrote:
> >
> > On Sun, Dec 16, 2001 at 06:15:05PM +0200, Teemu Kurppa wrote:
> > > Raimar Falke wrote:
> > > > On Sun, Dec 16, 2001 at 03:23:09PM +0100, Petr Baudis wrote:
> > > > > Server have to save them and resend them along with the map if the
> > > > > client gets
> > > > > disconnected.
> > > >
> > > > Unfortunately: ack. This will rule out attributes.
> >
> > [ digging in the brain and the source] ARGL
> >
> > The attributes ARE resend to the client if it reconnects.
> >
> So I can use them, or can I ? I'll take another look on
> client/attribute, but as it's christmas coming, it may go over to
> January, when I have free time to do something on freeciv.
Raimar created attributes as a generic solution to making client-side
information persistent. So it would be welcome if they are used :)
> Teemu Kurppa
--
Reinier
- [Freeciv-Dev] Re: PATCH: tile markers, (continued)
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers,
Reinier Post <=
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