Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: PATCH: tile markers
Home

[Freeciv-Dev] Re: PATCH: tile markers

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: PATCH: tile markers
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 17 Dec 2001 01:11:01 +0100

On Mon, Dec 17, 2001 at 12:58:20AM +0200, Teemu Kurppa wrote:
> Raimar Falke wrote:
> > 
> > On Sun, Dec 16, 2001 at 06:15:05PM +0200, Teemu Kurppa wrote:
> > > Raimar Falke wrote:
> > > > On Sun, Dec 16, 2001 at 03:23:09PM +0100, Petr Baudis wrote:
> > > > > Server have to save them and resend them along with the map if the 
> > > > > client gets
> > > > > disconnected.
> > > >
> > > > Unfortunately: ack. This will rule out attributes.
> > 
> > [ digging in the brain and the source] ARGL
> > 
> > The attributes ARE resend to the client if it reconnects.
> > 
> So I can use them, or can I ? I'll take another look on
> client/attribute, but as it's christmas coming, it may go over to
> January, when I have free time to do something on freeciv.  

Raimar created attributes as a generic solution to making client-side
information persistent.  So it would be welcome if they are used :)

> Teemu Kurppa

-- 
Reinier


[Prev in Thread] Current Thread [Next in Thread]