[Freeciv-Dev] Re: PATCH: tile markers
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Dear diary, on Sun, Dec 16, 2001 at 12:27:13PM CET, I got a letter, where Teemu
Kurppa <tkurppa@xxxxxxxxxx> told me, that...
> Petr Baudis wrote:
> > Dear diary, on Sun, Dec 16, 2001 at 11:18:38AM CET, I got a letter, where
> > Teemu Kurppa <tkurppa@xxxxxxxxxx> told me, that...
> > > For example, in a private mail Ingo brought forward an idea that markers
> > > could be numbered and then allies could communicate like "you attack from
> > > the location number 4 to west, while I start attacking from the location
> > > 1 and 2.". I think this is a great idea, but we really need to think, how
> > > player can instruct, which markers are shown to which players etc.
> > It is. I would suggest for beggining:
> > - several colors, e.g. Red, Blue, Yellow (not Green as it wouldn't be
> > well visible)
>
> Yes, several colors are needed. I also think there's no need to introduce
> more than 3-4, people don't use them. I think they probably use one for
> personal markers (city placement etc.), and one-two for communication.
Yup, I didn't propose more :).
> > - all the markers would be visible thru shared vision
> This is debatable. If you are playing very clever backstabbing strategy, you
> don't want to show all of your markers to all your "friends".
True. So ability to switch visibility of each color in shared vision.
> > > I haven't lately played games, where diplomacy and communication between
> > > players plays a big role. I'd like to, but, you know, civserver games are
> > > civserver games... So, I may not be the best person to think this
> > > further.
> > Hmm, games I usually play are mostly diplomatic... and I think this would
> > certainly help.
>
> So are you willing to continue from where I leave ?
Sorry, but I've no time for it now, and I would like to give the time I have
to AI cleanups.. :(
> Implementing and testing of marker numbering and sharing may take some time,
> so I still think my simple patch should be applied first.
Yes. I would expect this -> numbering -> different colors -> sharing patches
:).
--
Petr "Pasky" Baudis
UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv hacking
.
"A common mistake that people make, when trying to design
something completely foolproof is to underestimate the
ingenuity of complete fools."
-- Douglas Adams in Mostly Harmless
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/
- [Freeciv-Dev] PATCH: tile markers, Teemu Kurppa, 2001/12/15
- [Freeciv-Dev] Re: PATCH: tile markers, Karl-Ingo Friese, 2001/12/15
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/15
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers,
Petr Baudis <=
- [Freeciv-Dev] Re: PATCH: tile markers, Per I. Mathisen, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
[Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
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