[Freeciv-Dev] Re: PATCH: tile markers
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Dear diary, on Sun, Dec 16, 2001 at 11:18:38AM CET, I got a letter,
where Teemu Kurppa <tkurppa@xxxxxxxxxx> told me, that...
> Petr Baudis wrote:
> > Dear diary, on Sat, Dec 15, 2001 at 10:53:25AM CET, I got a letter, where
> > Teemu
> > Kurppa <tkurppa@xxxxxxxxxx> told me, that...
> > > - Tile markers are not saved anywhere, so they are lost, if you get
> > > temporarily disconnected. This a bit inconvenient, but I'm not sure is it
> > > the
> > > worth of trouble to bring marker information to server.
> > Certainly yes! You need to store them, save them into savegames, and it
> > would
> > be great if you would be able to share them thru shared vision.
>
> You are absolutely right. Tile markers provide interesting means to
> communicate between players, and thus should be introduced also on a
> server side. However, one needs to think carefully, which kind of uses
> tile markers have and provide good user interface to them. Otherwise we
> just implement and lump together features that no-one ever uses.
Naturally.
> For example, in a private mail Ingo brought forward an idea that markers
> could be numbered and then allies could communicate like "you attack from the
> location number 4 to west, while I start attacking from the location 1 and
> 2.". I think this is a great idea, but we really need to think, how player
> can instruct, which markers are shown to which players etc.
It is. I would suggest for beggining:
- several colors, e.g. Red, Blue, Yellow (not Green as it wouldn't be well
visible)
- numbered, independently for each color
- all the markers would be visible thru shared vision
- ability to switch visibility of each color to allies
> I haven't lately played games, where diplomacy and communication between
> players plays a big role. I'd like to, but, you know, civserver games are
> civserver games... So, I may not be the best person to think this further.
Hmm, games I usually play are mostly diplomatic... and I think this would
certainly
help.
--
Petr "Pasky" Baudis
UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv hacking
.
"A common mistake that people make, when trying to design
something completely foolproof is to underestimate the
ingenuity of complete fools."
-- Douglas Adams in Mostly Harmless
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/
- [Freeciv-Dev] PATCH: tile markers, Teemu Kurppa, 2001/12/15
- [Freeciv-Dev] Re: PATCH: tile markers, Karl-Ingo Friese, 2001/12/15
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/15
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers,
Petr Baudis <=
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Per I. Mathisen, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Petr Baudis, 2001/12/16
- [Freeciv-Dev] Re: PATCH: tile markers, Teemu Kurppa, 2001/12/16
[Freeciv-Dev] Re: PATCH: tile markers, Raimar Falke, 2001/12/16
|
|