[Freeciv-Dev] Re: Railroads and AI
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On Sun, Jun 18, 2000 at 09:54:03PM +0200, Thue wrote:
> Den sřn, 18 jun 2000 skrev Sam BC:
> > If development is going to follow the doctrine that compatibility issues are
> > stupid, we ought to drop all of the references in publicity... the aim of
> > freeciv has always been to produce a game broadly equal to Civ(II), possibly
> > with extra options... changing that now is a pretty major decision.
> >
> > It is my (humble) belief that default behaviour (ie when no server options
> > are set & no explicit ruleset used) should be as close as we can possibly
> > get to CivII (including irritating features, but not bugs) and extras be
> > optional - all of them... so if nothing explicit is stated, the gamers get
> > CivII mode...
> >
> >
> > SamBC
>
> That is a very accurate description of the goals of the civ 2 mode. IMO the
> freeciv mode may have extras.
And may adadon some civ2 ``features''.
- [Freeciv-Dev] Re: Railroads and AI, (continued)
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Reinier Post, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Jeff Mallatt, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Daniel Burrows, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Todd Goodman, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/19
- [Freeciv-Dev] Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Jeff Mallatt, 2000/06/19
- [Freeciv-Dev] Re: Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Sam BC, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Martin Willemoes Hansen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
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