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[Freeciv-Dev] Re: Railroads and AI
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To: Thue <thue@xxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Railroads and AI
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Sun, 18 Jun 2000 20:43:03 +0200

On Sun, Jun 18, 2000 at 09:54:03PM +0200, Thue wrote:
> Den sřn, 18 jun 2000 skrev Sam BC:
> > If development is going to follow the doctrine that compatibility issues are
> > stupid, we ought to drop all of the references in publicity... the aim of
> > freeciv has always been to produce a game broadly equal to Civ(II), possibly
> > with extra options... changing that now is a pretty major decision.
> > 
> > It is my (humble) belief that default behaviour (ie when no server options
> > are set & no explicit ruleset used) should be as close as we can possibly
> > get to CivII (including irritating features, but not bugs) and extras be
> > optional - all of them... so if nothing explicit is stated, the gamers get
> > CivII mode...
> > 
> > 
> > SamBC
> 
> That is a very accurate description of the goals of the civ 2 mode. IMO the
> freeciv mode may have extras.

And may adadon some civ2 ``features''.



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