[Freeciv-Dev] Re: Railroads and AI
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> One mechanism I'd quite like would be if railroads inside a city radius
> didn't work for invaders - there are still roads they can travel on, but it
> doesn't seem right that trains are sent out to help hostile troops tromp
> across your land (and probably right up to your city).
Define "it doesn't seem right". This is how the nazi Germany occupied
our country in 1940. Why not ban enemy airplanes while you're at it.
Bloody Aussies :)
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Reinier
- [Freeciv-Dev] Re: Railroads and AI, (continued)
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/15
- [Freeciv-Dev] Re: Railroads and AI, Thue Janus Kristensen, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Thue Janus Kristensen, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI,
Reinier Post <=
- [Freeciv-Dev] Re: Railroads and AI, Jeff Mallatt, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Daniel Burrows, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Todd Goodman, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/23
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