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[Freeciv-Dev] Re: Railroads and AI
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[Freeciv-Dev] Re: Railroads and AI

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Railroads and AI
From: Thue <thue@xxxxxxx>
Date: Sun, 18 Jun 2000 21:54:03 +0200

Den søn, 18 jun 2000 skrev Sam BC:
> If development is going to follow the doctrine that compatibility issues are
> stupid, we ought to drop all of the references in publicity... the aim of
> freeciv has always been to produce a game broadly equal to Civ(II), possibly
> with extra options... changing that now is a pretty major decision.
> 
> It is my (humble) belief that default behaviour (ie when no server options
> are set & no explicit ruleset used) should be as close as we can possibly
> get to CivII (including irritating features, but not bugs) and extras be
> optional - all of them... so if nothing explicit is stated, the gamers get
> CivII mode...
> 
> 
> SamBC

That is a very accurate description of the goals of the civ 2 mode. IMO the
freeciv mode may have extras.

-Thue



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