[Freeciv-Dev] Re: Railroads and AI
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It entirely depends on what you see as the projects goals... as currently
stated, the goals are to produce a complete play-a-like... a lot of people
would prefer the goal of producing our own game based on Civ(II)...
The two are not incompatible, as long as every feature added is done so in a
flexible way so that a fully play-a-like CivII mode (ruleset?) is supported.
That way everyone gets there way.
SamBC
> -----Original Message-----
> From: tuma@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> [mailto:tuma@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of Tuomas
> Airaksinen
> Sent: 19 June 2000 10:54
> To: Sam BC
> Cc: Freeciv Development Mailing List
> Subject: [Freeciv-Dev] Re: Railroads and AI
>
>
> On Sun, Jun 18, 2000 at 06:46:34PM +0100, Sam BC wrote:
> > If development is going to follow the doctrine that
> compatibility issues are
> > stupid, we ought to drop all of the references in publicity...
> the aim of
> > freeciv has always been to produce a game broadly equal to
> Civ(II), possibly
> > with extra options... changing that now is a pretty major decision.
> >
> > It is my (humble) belief that default behaviour (ie when no
> server options
> > are set & no explicit ruleset used) should be as close as we
> can possibly
> > get to CivII (including irritating features, but not bugs) and extras be
> > optional - all of them... so if nothing explicit is stated, the
> gamers get
> > CivII mode...
>
> It has ENOUGH similarities to Civ2 to be referred as
> "compatible", but I think
> that that kind of slavish following is not reasonable. Of course, If we
> find some feature better than the corresponding one in Civ2, it's
> of course
> better to choose it our way.
>
> > >
> > > I think it's good time to create a new Civ style option, for
> freeciv's own
> > > features that differ from payciv's and get rid of following
> > > stupid compatibility-
> > > issues.
> > >
>
> --
> kirjoitti: Tuomas Airaksinen linux
> kotisivu: http://tumasites.cjb.net is
> sähköposti: tuma@xxxxxxxxxxxx all we
> icq: 11870110, ircnet: tuma need
>
>
>
- [Freeciv-Dev] Re: Railroads and AI, (continued)
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI,
Sam BC <=
- [Freeciv-Dev] Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Jeff Mallatt, 2000/06/19
- [Freeciv-Dev] Re: Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Sam BC, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Martin Willemoes Hansen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
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