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[Freeciv-Dev] Re: Railroads and AI
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To: Sam BC <sambc@xxxxxxxxxxxxxxxxxxx>
Cc: Freeciv Development Mailing List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Railroads and AI
From: Tuomas Airaksinen <tuma@xxxxxxxxxxxx>
Date: Thu, 22 Jun 2000 23:47:36 +0300

On Sun, Jun 18, 2000 at 08:39:40PM +0100, Sam BC wrote:
> See below
> > -----Original Message-----
> > From: Thue
> >
> <SNIP>
> > >
> > > It is my (humble) belief that default behaviour (ie when no
> > server options
> > > are set & no explicit ruleset used) should be as close as we
> > can possibly
> > > get to CivII (including irritating features, but not bugs) and extras be
> > > optional - all of them... so if nothing explicit is stated, the
> > gamers get
> > > CivII mode...
> > >
> > >
> > > SamBC
> >
> > That is a very accurate description of the goals of the civ 2
> > mode. IMO the
> > freeciv mode may have extras.
> >
> > -Thue
> 
> And IMHO, given the stated goals of Freeciv, CivII mode should be default,
> and most supported (ie we do not introduce new features which break CivII
> compliance utterly, like some of the Railroad suggestions).
> 
> I completely understand it is tempting to do so, as it makes the AI code a
> lot easier, but no problem is insoluble.

I dare to disagree. Freeciv is freeciv - not civ2, but much better, and
that civ2-compatibility-compulsion may only slow down development of
freeciv. Freeciv-mode should of course be default.

-- 
kirjoitti:  Tuomas Airaksinen              linux
kotisivu:   http://tumasites.cjb.net        is
sähköposti: tuma@xxxxxxxxxxxx                all we
icq:        11870110, ircnet: tuma            need



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