[Freeciv-Dev] Re: Railroads and AI
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On Sun, Jun 18, 2000 at 08:39:40PM +0100, Sam BC wrote:
> See below
> > -----Original Message-----
> > From: Thue
> >
> <SNIP>
> > >
> > > It is my (humble) belief that default behaviour (ie when no
> > server options
> > > are set & no explicit ruleset used) should be as close as we
> > can possibly
> > > get to CivII (including irritating features, but not bugs) and extras be
> > > optional - all of them... so if nothing explicit is stated, the
> > gamers get
> > > CivII mode...
> > >
> > >
> > > SamBC
> >
> > That is a very accurate description of the goals of the civ 2
> > mode. IMO the
> > freeciv mode may have extras.
> >
> > -Thue
>
> And IMHO, given the stated goals of Freeciv, CivII mode should be default,
> and most supported (ie we do not introduce new features which break CivII
> compliance utterly, like some of the Railroad suggestions).
>
> I completely understand it is tempting to do so, as it makes the AI code a
> lot easier, but no problem is insoluble.
I dare to disagree. Freeciv is freeciv - not civ2, but much better, and
that civ2-compatibility-compulsion may only slow down development of
freeciv. Freeciv-mode should of course be default.
--
kirjoitti: Tuomas Airaksinen linux
kotisivu: http://tumasites.cjb.net is
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- [Freeciv-Dev] Re: Railroads and AI, (continued)
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Reinier Post, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Jeff Mallatt, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Daniel Burrows, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Todd Goodman, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI,
Tuomas Airaksinen <=
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/19
- [Freeciv-Dev] Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Jeff Mallatt, 2000/06/19
- [Freeciv-Dev] Re: Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Sam BC, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Martin Willemoes Hansen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
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