[Freeciv-Dev] Re: Railroads and AI
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On Wed, Jun 14, 2000 at 04:01:19PM +0300, Tuomas Airaksinen wrote:
> On Fri, Jun 16, 2000 at 10:15:30PM +1000, Robert Rendell wrote:
> > Asher Densmore-Lynn wrote:
> > }
> > } You know, that sort of makes me wonder -- are railroads in the best
> > interest
> > } of the defender? *I* would mine the suckers and blow them to kingdom come
> > if
> > } there were rails in a section of country I was losing...
> >
> > One mechanism I'd quite like would be if railroads inside a city radius
> > didn't work for invaders - there are still roads they can travel on, but it
> > doesn't seem right that trains are sent out to help hostile troops tromp
> > across your land (and probably right up to your city).
> >
> > Of course, this would break compatibility with Civ, so it would have to be
> > an option.
>
> I think it's good time to create a new Civ style option, for freeciv's own
> features that differ from payciv's and get rid of following stupid
> compatibility-
> issues.
civstyle wasn't good solution. imho its functionality should be put
into detailed rules, and then civstyle deleted.
- [Freeciv-Dev] Re: Railroads and AI, (continued)
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/19
- [Freeciv-Dev] Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Jeff Mallatt, 2000/06/19
- [Freeciv-Dev] Re: Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Sam BC, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Railroads and AI, Martin Willemoes Hansen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
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