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[Freeciv-Dev] Re: Railroads and AI
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[Freeciv-Dev] Re: Railroads and AI

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To: Tuomas Airaksinen <tuma@xxxxxxxxxxxx>
Cc: Robert Rendell <rob@xxxxxxxxxxxxxxxxxxxxxxxxx>, Freeciv dev list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Railroads and AI
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Sun, 18 Jun 2000 19:47:58 +0200

On Wed, Jun 14, 2000 at 04:01:19PM +0300, Tuomas Airaksinen wrote:
> On Fri, Jun 16, 2000 at 10:15:30PM +1000, Robert Rendell wrote:
> > Asher Densmore-Lynn wrote:
> > } 
> > } You know, that sort of makes me wonder -- are railroads in the best 
> > interest
> > } of the defender? *I* would mine the suckers and blow them to kingdom come 
> > if
> > } there were rails in a section of country I was losing...
> > 
> > One mechanism I'd quite like would be if railroads inside a city radius
> > didn't work for invaders - there are still roads they can travel on, but it
> > doesn't seem right that trains are sent out to help hostile troops tromp
> > across your land (and probably right up to your city).
> > 
> > Of course, this would break compatibility with Civ, so it would have to be
> > an option.
> 
> I think it's good time to create a new Civ style option, for freeciv's own
> features that differ from payciv's and get rid of following stupid 
> compatibility-
> issues.

civstyle wasn't good solution. imho its functionality should be put
into detailed rules, and then civstyle deleted.



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