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June 2000: [Freeciv-Dev] Re: Terrain flags |
[Freeciv-Dev] Re: Terrain flags[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Oh, yeah. Here it is. Divided into data and code parts. On Sun, Jun 18, 2000 at 03:59:44PM +0200, Sam BC wrote: > You seem to have forgotten the patch... > > SamBC > > > -----Original Message----- > > From: bashiz@xxxxxxxxxxxxx [mailto:bashiz@xxxxxxxxxxxxx]On Behalf Of > > Tomasz Wegrzanowski > > Sent: 18 June 2000 13:56 > > To: Freeciv Developement mailing list > > Subject: [Freeciv-Dev] Terrain flags > > > > > > Here is a patch that introduces terrain flags. > > For now there are 3 of them: > > Land, Ocean, SweetWater > > Land is to mean : Land units can be there > > Ocean is to mean : Naval units can be there > > (every tile is to have exactly 1 of these 2). > > SweetWater is to mean : (This tile)/(Tiles next to it) can be irrigated > > > > They of course don't work now. (full functionality will go to 1.12) > > It is only proc for reading flags from terrain rulesets.
terrain-flags-data.diff
terrain-flags-code.diff
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