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To: Sam BC <sambc@xxxxxxxxxxxxxxxxxxx>
Cc: Freeciv Developement mailing list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Terrain flags
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Sun, 18 Jun 2000 19:52:54 +0200

Oh, yeah.
Here it is.
Divided into data and code parts.

On Sun, Jun 18, 2000 at 03:59:44PM +0200, Sam BC wrote:
> You seem to have forgotten the patch...
> 
> SamBC
> 
> > -----Original Message-----
> > From: bashiz@xxxxxxxxxxxxx [mailto:bashiz@xxxxxxxxxxxxx]On Behalf Of
> > Tomasz Wegrzanowski
> > Sent: 18 June 2000 13:56
> > To: Freeciv Developement mailing list
> > Subject: [Freeciv-Dev] Terrain flags
> > 
> > 
> > Here is a patch that introduces terrain flags.
> > For now there are 3 of them:
> >   Land, Ocean, SweetWater
> > Land is to mean : Land units can be there
> > Ocean is to mean : Naval units can be there
> >   (every tile is to have exactly 1 of these 2).
> > SweetWater is to mean : (This tile)/(Tiles next to it) can be irrigated
> > 
> > They of course don't work now. (full functionality will go to 1.12)
> > It is only proc for reading flags from terrain rulesets.

Attachment: terrain-flags-data.diff
Description: Text document

Attachment: terrain-flags-code.diff
Description: Text document


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