[Freeciv-Dev] Re: Railroads and AI
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See below
> -----Original Message-----
> From: Thue
>
<SNIP>
> >
> > It is my (humble) belief that default behaviour (ie when no
> server options
> > are set & no explicit ruleset used) should be as close as we
> can possibly
> > get to CivII (including irritating features, but not bugs) and extras be
> > optional - all of them... so if nothing explicit is stated, the
> gamers get
> > CivII mode...
> >
> >
> > SamBC
>
> That is a very accurate description of the goals of the civ 2
> mode. IMO the
> freeciv mode may have extras.
>
> -Thue
And IMHO, given the stated goals of Freeciv, CivII mode should be default,
and most supported (ie we do not introduce new features which break CivII
compliance utterly, like some of the Railroad suggestions).
I completely understand it is tempting to do so, as it makes the AI code a
lot easier, but no problem is insoluble.
SamBC
The Movement for simpleLinux https://sourceforge.net/projects/simpleLinux/
site soon to be at http://simplelinux.sourceforge.net
- [Freeciv-Dev] Re: Railroads and AI, (continued)
- [Freeciv-Dev] Re: Railroads and AI, Asher Densmore-Lynn, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Reinier Post, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Jeff Mallatt, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Daniel Burrows, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Todd Goodman, 2000/06/16
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Thue, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI,
Sam BC <=
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/23
- [Freeciv-Dev] Re: Railroads and AI, Tuomas Airaksinen, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Sam BC, 2000/06/19
- [Freeciv-Dev] Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Jeff Mallatt, 2000/06/19
- [Freeciv-Dev] Re: Goals: Civ2 -vs- Freeciv (was: Railroads and AI), Sam BC, 2000/06/19
- [Freeciv-Dev] Re: Railroads and AI, Tomasz Wegrzanowski, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Martin Willemoes Hansen, 2000/06/18
- [Freeciv-Dev] Re: Railroads and AI, Robert Rendell, 2000/06/16
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